PolicyBrief
S. 1106
119th CongressMar 25th 2025
United States Leadership in Immersive Technology Act of 2025
IN COMMITTEE

This Act establishes a principal advisor and an advisory panel to promote U.S. leadership, economic competitiveness, and national security in immersive technologies like VR and AR.

Marsha Blackburn
R

Marsha Blackburn

Senator

TN

LEGISLATION

New Tech Bill Creates High-Level VR/AR Advisor and Panel to Set National Strategy

The United States Leadership in Immersive Technology Act of 2025 is the government’s big move to make sure the U.S. stays ahead in the race for the next computing platform: immersive technology. Think Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Congress is betting that this tech will change everything about how we work, learn, and communicate—and they don’t want to lose the lead to competitors like China.

The Government Gets a VR Guru

The core of the bill is about creating a formal strategy, starting with personnel. Section 4 establishes a Principal Advisor on Immersive Technology within the Department of Commerce. This person is essentially the government’s top expert on everything VR/AR. Their job is to actively push for wider, safer use of this technology across the country and make sure all the different government agencies dealing with AR and VR aren't stepping on each other's toes. If you’re a software developer or a construction foreman using AR for training, this advisor is the person tasked with making sure the federal government understands what you need.

The Cabinet’s New Tech Task Force

Section 5 sets up the Immersive Technology Advisory Panel within 180 days of the bill becoming law. This isn't just a group of tech enthusiasts; it’s a heavy-hitting committee. It includes the Secretaries of Defense, Labor, Education, Health and Human Services, and Transportation, among others. They’re required to meet at least every four months. The Panel also includes 6 to 10 outside experts from universities, tech companies, and civil society groups—the people who worry about how this tech affects everyday consumers.

This Panel has a few crucial tasks. First, they must figure out the economic effects of this technology. Second, and perhaps most important for the average user, they must recommend safeguards to ensure the tech is used ethically, specifically addressing how to protect people’s private data, accessibility, and digital identity. For anyone concerned about privacy in a world where tech can map your living room (AR) or track your eye movements (VR), this mandate in Section 5(d) is a key provision.

Two Years to Map the Future

Section 6 mandates that this new Advisory Panel conduct a comprehensive study on the immersive technology industry and its impact on the U.S. economy and national security. They have two years to complete this deep dive. The study must cover everything from how this tech affects industries like manufacturing, healthcare, and farming, to what kind of investment is needed to ensure U.S. leadership. It also requires them to identify voluntary standards and best practices for things like intellectual property and accessibility.

What does this mean for you? If you work in a field poised to be revolutionized by VR or AR—say, remote surgery, advanced manufacturing training, or virtual education—this bill is setting the stage for federal support and guidance. However, since this bill is purely foundational, establishing roles and studies, the real impact will come later. For now, it’s a signal that the government is taking the next phase of computing seriously, and it’s promising to address privacy and ethical concerns before the technology is fully deployed everywhere.