PolicyBrief
H.R. 6679
119th CongressDec 11th 2025
Tech Wellness for Young Men Act
IN COMMITTEE

This act establishes a national study to investigate the mental, social, and developmental impacts of screen addiction on young men aged 12 to 25.

Eugene Vindman
D

Eugene Vindman

Representative

VA-7

LEGISLATION

New Law Mandates National Study on Screen Addiction Among Young Men Aged 12-25, Report Due in 18 Months

The newly proposed Tech Wellness for Young Men Act isn’t looking to pass new regulations right away; instead, it’s focusing on getting the facts straight first. This bill mandates the Secretary of Health and Human Services (HHS) to conduct a comprehensive national study on the mental, social, and developmental impacts of excessive screen use—often termed 'screen addiction'—among young men aged 12 to 25. The study is required to deliver its findings to Congress and the public within 18 months of the bill becoming law, putting a hard deadline on getting this data.

The Data Dive: What They’re Looking For

This isn't a quick survey. The study is designed to be a deep dive into the real-world consequences of young men spending too much time online. Specifically, the bill requires HHS to investigate the relationship between excessive screen use and serious outcomes like increased rates of depression, anxiety, suicidal thoughts, and social withdrawal. For parents and educators, this means the study will attempt to measure how digital dependency affects emotional control, attention spans, and academic performance—the things that directly impact a student’s daily life.

It also focuses on the erosion of interpersonal relationships, looking at how constant screen time might be replacing or damaging friendships, dating, and family communication. Think about the difference between a virtual gaming crew and a real-life teammate; this study wants to quantify that difference. The mandate covers all forms of digital dependency, including compulsive use of gaming, streaming, and social media, and even looks at the broader social effects like disengagement from civic participation and physical activity.

Consulting the Experts and the Community

To ensure the findings are solid, the bill requires HHS to consult with a wide range of experts. This includes adolescent psychiatrists, developmental psychologists, and addiction scientists—the medical side of the equation. Crucially, it also brings in professionals from human-computer interaction, gaming design, and social media ethics, acknowledging that the problem is rooted in technology design itself. They’ll also consult with community organizations and school-based health centers, ensuring the study is grounded in the reality of what’s happening in schools and neighborhoods.

The Real-World Takeaway

For busy people, this bill is a signal that policymakers are starting to take the mental health crisis among young men seriously, recognizing that technology is a major factor. While the bill doesn’t implement any immediate changes—it only mandates research—it lays the necessary groundwork for future policy. If you’re a parent, a teacher, or just someone who employs young people, the results of this study, due in 18 months, will provide evidence-based guidance on what needs to change. The only slight wrinkle is that the bill uses the term “screen addiction” without providing a statutory definition, which might require the study team to spend some time defining the scope before they can start measuring it. Still, getting hard data on this issue is a critical first step toward solutions, providing the facts needed to move past assumptions and anecdotes.