PolicyBrief
H.R. 2321
119th CongressMar 25th 2025
United States Leadership in Immersive Technology Act of 2025
IN COMMITTEE

This bill establishes a principal advisor and an advisory panel to promote United States leadership, economic competitiveness, and national security in immersive technologies like AR, VR, and MR.

Suzan DelBene
D

Suzan DelBene

Representative

WA-1

LEGISLATION

New Act Creates Federal Advisor and Panel to Map Out US Leadership in AR/VR Technology

The United States Leadership in Immersive Technology Act of 2025 is basically the government’s plan to make sure the U.S. doesn’t get left behind in the next big computing revolution. This bill isn't about immediate new regulations or taxes; it’s a strategy document that sets up the framework for future policy. It officially declares immersive technologies—that’s Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR)—as critical to both the economy and national security, recognizing them as the next major platform for work, education, and communication (Sec. 2).

The Government’s New VR Squad

Think of this bill as establishing a new internal task force. First, it mandates the creation of a Principal Advisor on Immersive Technology (Sec. 4). This person’s job is to push for the better use, deployment, and security of AR/VR tech across the country and ensure different federal agencies aren't tripping over each other when dealing with it. They are the new point person for all things virtual.

Second, the bill establishes the Immersive Technology Advisory Panel (Sec. 5). This isn't just a bunch of bureaucrats; it’s a mix of high-level government officials (from Defense, Labor, Education, etc.) and 6 to 10 outside experts from academia, private tech companies, and consumer groups. This panel has a big mandate: to figure out how this technology is affecting the economy, recommend how the government and private sector can work together on things like technical standards and cybersecurity, and address the ethical use and data privacy concerns that come with living in a mixed-reality world.

Mapping the Future of Work and Privacy

Why should you care about a new panel and a two-year study? Because the findings will shape the rules for the digital tools you and your kids will use. The Panel is required to study the economic effects of AR/VR across industries—from manufacturing and healthcare to education (Sec. 6). If you’re a construction worker, this bill could eventually lead to new federally supported training programs using VR simulations. If you’re a software developer, it could influence the technical standards your next product has to meet.

The most important part for everyday folks is the focus on Standards and Rights. The Panel must identify best practices for protecting your privacy, ensuring accessibility (so everyone can use the tech), and safeguarding digital identity and intellectual property (Sec. 6). For example, if your company starts using MR headsets for meetings, the recommendations from this study could determine the rules around how much biometric data those headsets are allowed to collect and share.

What Happens Next?

This isn't a fast-moving train. The Advisory Panel has two years to conduct its study. After that, the Secretary of Commerce has 90 days to send a full report and recommendations to Congress—and importantly, they have to post the entire thing publicly online (Sec. 6). This means any major policy changes, funding increases, or new regulations are still years away. For now, this Act is laying the necessary groundwork, ensuring that when the next version of the internet arrives, the U.S. has a cohesive, publicly vetted strategy rather than just letting tech companies set all the rules.